Many class are get changed a lot in MOP, so what class changes most in Mists of Pandaria? One of the sharpest double-edged swords in Blizzard’s arsenal is the constant iteration to class and play design that comes with each World of Warcraft expansion. On the one hand, players like innovation and new mechanics and spells to keep their favorite class fresh.
On a warrior, for instance, you can see how Blizzard wants returning players to acclimate quickly into the newMists of Pandaria mindset. Blizzard is letting warriors know that a bunch of their skills might seem missing but have just become baseline specialization abilities rather than something in your book to throw you off. The other big stress points are touched on. Rage generation’s mechanic has changed, and stances no longer control what abilities you can use.

Mana Changes in Mists of Pandaria. First off all classes get a set amount of mana. Currently for healers this is 100,000 mana, but that can and will likely change. Classes that have multiple specs get bonuses to their mana pool through their specializations, for example Paladins start with 20,000 mana and get a bonus 400% (bringing them to 100,000 mana) when they spec into Holy.
The Big Obvious Changes in Mists of Pandaria. Now we get to the fifth and final change coming to World of Warcraft that I am looking forward to, and this is a big one, since it includes all of the obvious changes to the game all wrapped up into one thing. This is also the one that includes everything that you expected at the start of the article.
That’s right the other big change coming in Mists of Pandaria that I am looking forward to is the expansion as a whole, meaning the addition of Monks, Pandaren, the new zones, new instances and raids, new levels, new quests, and even the new talent system.
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