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2013年1月25日星期五

Review Of Buy WoW Gold Online And Gear Scaling In Patch 5.2


You can use this system to cash into WoW and buy some gold. It’s been a common thing lately to hear “my spec doesn’t scale well” as an excuse for poor DPS. People tend to toss the term around a lot without really knowing what it means, or at least what it means in the context of the WoW design team. A a very basic level, scaling is the capability for spells and abilities to grow stronger as your Buy WOW Gear(item level) increases. A spell that doesn’t scale well is a spell that doesn’t get as strong as it should as your gear increases. Review Of Buy WoW Gold Online And Gear Scaling In Patch 5.2mage09-large
This is where Ghostcrawler comes in today via a forum post. He talks about the history of scaling (how some abilities used to only do flat damage and not scale with attack power, and thus gear), and how the complex (but really rather simple) interaction in scaling happens between primary and secondary stats today.
However, despite the discussion being about gear scaling, my favorite line from Ghostcrawler’s thoughts has to be this: Encounter mechanics can have a much bigger impact on DPS than 5-10%. Keep that in mind when reading and talking about his post, which is in full after the break.
As a sweeping generalization, players worry too much about scaling. Back in vanilla and maybe BC, it was a huge concern. Some abilities scaled with attack power and some just did flat damage. Guess what happened when gear level increased?
Now days every ability scales with attack power or spell power, meaning it scales with the primary stats that we slather on your items. If not then it at least scales with weapon damage, which is also just a function of ilevel. An ability that scales well with crit and haste and mastery will do even more damage as ilevel increases, but you have to consider the deltas we’re talking about here. If your entire raid improves every single item in a tier, your ilevel might go up by 13 ilevels. Let’s be charitable and assume an ilevel is a 2% DPS increase. That means someone with awesome scaling might get a 26% DPS increase compared to someone with no scaling. But we already established all abilities scale with primary stats. So even the low end guy is going to get some scaling. Furthermore, we’re typically talking about a player with one strong secondary stat and two weak secondary stats. So he gets a lot from the primary, less from the good secondary, and even less from the bad secondaries.
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